Weapons
Eight weapon types plus named weapons — equip two at once and combine with Faie magic.
How weapons work
Elliot equips two weapons at a time and swaps freely in combat — pair a melee option with a thrown one and you can answer almost anything. There are 8 weapon types (the seven attack types plus the Shield); stronger same-type versions hide in caves and ruins, and any weapon can be slotted with magicite for extra effects.
Weapon Type Icons
Rarity legend
Common Uncommon Rare — rarer magicite costs less equip-cost. See Enhancement & Magicite.
Weapon Types (8)
| Sword | Sword | Short | Fast | Charged/special attack triggered by holding the attack button; stronger variants have enhanced charge stages. | Starting weapon; stronger same-type variants found in caves and ruins across the ages. |
| Spear | Spear | Long | Fast | Hold-to-charge special attack; stronger variants add charge stages. | Found through exploration of caves and ruins; available in the demo. |
| Hammer | Hammer | Short | Slow | Charged smash; Lightning Mallet magicite adds bolts of lightning to the hammer special, with rarer magicite hitting a wider area. | Found later in the game (not obtainable in the PC demo per community reports). |
| Chain-Sickle | Chain-Sickle | Medium | Average | Wide AoE charged sweep. | Found later in the game (not obtainable in the PC demo per community reports). |
| Bow | Bow | Long (ranged) | Medium | Charged shot; stronger variants enhance the charge. | Found through exploration; available in the demo. |
| Boomerang | Boomerang | Ranged (returns) | Medium | Charged throw. | Found through exploration; available in the demo. |
| Bombs | Bombs | Thrown | Slow | Timed explosion; high single-hit damage (Atk. 50 on the basic Bomb). | Available in the demo. |
| Shield | Shield | n/a (defense) | n/a | Just Guard / Parry (precise-timed block) once upgraded. | Equipped from the start; parry function unlocked as the game progresses. |
Named Weapons (5)
| Longsword | Sword | 1-star | 8 | Starting/early-game sword. | Game8 archive 604061 |
| Spin Back | Boomerang | 1-star | 6 | Found in the demo / early game. | Game8 archive 604061 |
| Sapling Spear | Spear | 1-star | 10 | Found in the demo / early game. | Game8 archive 604061 |
| Short Bow | Bow | 1-star | 12 | Found in the demo / early game. | Game8 archive 604061 |
| Bomb | Bombs | — | 50 | Available in the demo. | Game8 archive 604061 |
Why so few named weapons?
Only 5 named weapons are individually tabulated above — these are the demo / early-game variants from the one vetted source table. Stronger same-type versions exist deeper in the game, but no trustworthy source lists them one-by-one yet (the game is pre-launch). The 8 weapon types, though, are fully covered.
FAQ
Can I equip two weapons at once?
Yes — Elliot carries two at a time and switches between them freely in combat. Each is upgraded independently and has its own magicite cost limit.
Which weapon should I use on shielded bosses?
Bombs. They break shields (the Rathomobile) and can be thrown into open mouths (Lord of the Maw). Faie's Ignite can also detonate Ripe-Bomb-enhanced bombs on contact. See Bosses.
How do I make my weapons stronger?
Two ways: find stronger same-type versions in caves and ruins, and slot magicite for extra effects. Rarer magicite is stronger and cheaper to equip.
Related: Enhancement & Magicite · Faie Magic · Combat & Loadout · Magicite Combos · Bosses